Building Ethoas

Introduction

Bálint Biró
2 min readApr 29, 2020

The World Was Once Dark…

Dark as though a giant’s ink plot had fallen over and spilled onto the map of all there was, drowning the inhabitants in murkiness. Dark as though the sun that burned so hot and so high in the sky was snuffed out like little more than a candle. Dark as though evil seeped from the ground to spread it’s pestilence throughout the world known as Ethoas. — Skyler Hammond

So begins the tale of the Purge a war so treacherous none like it had been seen before, and none like it since.

I first started working on the world of Ethoas over 7 years ago. Back then I only had a notion of where I wanted to get to. It’s been tough, surprising and pleasant. I cycled trough many prototypes rapidly, had the chance to work with wonderful people and learned a lot on my adventure. I still am.

Though the first game in the series, Tales of Ethoas — Eternal Struggle, is still in preproduction, there’s so much I’ve learned that I wanted to share with people who are just starting out on a similar journey.

We’ll venture into the depths of technical trenches, sail through the muddy waters of game design and discuss all the heavy thoughts and work that goes into building a high-fantasy world from scratch.

I can promise you exciting debates, interesting solutions and many, many failures.

The adventure awaits.

The only question is: will you join me?

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Bálint Biró
Bálint Biró

Written by Bálint Biró

principal engineer @ Conjura | part-time game dev

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